Seibunoka Situation

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SaSTrooP
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Seibunoka Situation

Post by SaSTrooP » Sat Jan 29, 2022 1:37 am

Proponowany opis scenariusza:
Seibunoka Situation - battle of Veratik riverhead*
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Date: 13th of July, 1944 (I Edition timeline)*
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Location: Seibunoka Province, Wasureta Lands, Yomyaku region, somewhere in the Crimson Sea*
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FICTIONAL SCENARIO - READ BELOW
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Type: Sobieto (Red) delay vs. Shinjidai (Blue) advance and link-up attempt*
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The presented situation is a slightly modified variation of tactical situation that occured in the play-by-forum game When Diplomacy Fails: Winds of Time during its I Edition. Situation has been adapted into a scenario after minor alterations and is designed mostly for PBEM battle - or can be played from any side. The game takes place in the fictional Crimson Sea region and features unique, original micro-countries. The game itself is a political, economic and military simulation, while Wind of Time takes places roughly around WW2 - as the war might not go off at all, since global political situation is dinamically generated. Units and equipment, inculding OOBs remain roughly 95% close to the original. Unit morale and training is calculated base on that game too and randomized partially according to Steel Panthers system.
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WARNING: units for this scenario are built from scratch. Make sure you check their equipment and training carefully before proceeding.
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BACKGROUND:
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The said situation occured in-game on 13th July 1944, 3 days into the Sobieto-led war aiming at retaing the Seibunoka province in central Wasureta Lands. Sobieto did loose that area back in 1925 and the Sobieto player attempted to retake it, using the ill-developing political situation in Shinjidai. Both Sobieto and Shinjidai are people of so called Wasureta - nation of japanese origin mixed with local Obas peoples. They are generally higher than typical Japanese, can often have blond hair and European eye colour. Wasureta remain divided between factions in decade-long civil wars.
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Sobieto invasion of Seibunoka developed properly and within three days roughly 3/4 of the province fell into the Sobieto hands. Furthermore, the province itself is separated from the rest of Wasureta by the Veratik - one of the key, biggest rivers in the entire region. Thus, after the last of serious bridges was taken by the Sobieto near the town of Ribataun, Shinjidai last ditch attempt to link up with separated, battered units in Seibunoka and organize any sort of evacuation.
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FORCES INVOLVED AND DETAILED SITUATION
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Sobieto - the army of Sobieto is mostly Soviet supplied, as it is a staunch socialism believer in the region. Sobieto troops are trained mostly towards shock attacks, thus they are widely equipped with self-loading rifles (note: in this particular edition it was AVS-36 rifle, SVT stands for it here). However, Sobieto units do not use LMGs and they rely on HMGs on company level for fire support.
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In this battle, the Sobieto player leads three companies total. Two cavalry companies (11th and 13th) preparing for final push to the north against cut off Shinjidai formations. Its cavalry has a guards status and is considered elite. On the other hand, 23rd Infantry Company from 20th Infantry Battalion is a typical, regular line infantry unit, task with guarding one of the main bridges near Veratik river. It also deploys organic mortar section. Most of heavier weapons (both of calvary and infantry) are deployed elsewhere - you have to deal with what you got. 11th Cavalry shall arrive late, as it camps off-map.
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Shinjidai - the army of Shinjidai is mostly supplied by fascist-alligned nations: Japan, Germany, Italy and Sweden. As you take command of the present force, you are rather in disarray. "Kaga" infantry company and "Tori" AT gun battery are cut off in north of Seibunoka. "Kaga" was badly mauled in the previous combat, lacking about 1/3 of its strength. The link-up attempt is organized from the other side of the river though. If successful, it can allow heavier units to evacuate. The link-up is oriented around "Harusame" infantry company, reinforced by "Yori" AT gun battery and "Utsu" motorcycle recon platoon which also deploys Landsverk armoured cars. Bad news are the attack is kinda disorganized: both "Kaga" - leading element in the north - and "Utsu" with their armoured cars are late to the battle, thus making Shinjidai attack much more tricky. Lacking organic heavier weapons and battalion heavy companies disorganized and displaced elsewhere, Shinjidai troops must rely on both AT gun companies with light 47mm Bohler cannons for combat support and employ them as infantry gun role. Shinjidai attack is however supported by the "Yamato" and "Shinba" heavy artillery batteries, both using swedish 105mm guns, giving the Shinjidai the punch in the attack.
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Note: There is a big aerial battle going on in the skies above you. Both Sobieto and Shinjidai shall receive limited air support to bolster their combat abilities.
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The objective of the Shinjidai (Blue) player is to capture all flags - this represents securing a safe position bo the bridge on Veratik that can be used by the rest of the forces up north and west for evacuation on the right bank.
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The objective of the Sobieto (Red) player is to prevent Shinjidai attacker from linking-up, as well as crushing his counterattacking forces up north (thus Shinjidai begins with 1/3 of all flags up north), in order to completely stall any attempts for evacuation.
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Best played as PBEM game. Can be played from any side. Use your troops wisely and maneuver if neccessary. This is effectively only battalion level combat.
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Design: Marcin "SaS TrooP" Kaluza*
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Sources: fictional scenario, based on When Diplomacy Fails: Winds of Time play by forum game
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MISTRZ GRY
GAME MASTER
GM

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